The phrase identifies a way, typically sought by customers, for buying a particular version of a preferred soccer simulation sport for private computer systems by way of a messaging software. This includes acquiring the set up recordsdata for the “FIFA 20” sport, designed to be used on a PC, via the Telegram platform, a service primarily meant for immediate messaging and file sharing. This acquisition methodology contrasts with buying the sport via approved digital distribution channels or bodily media.
The pursuit of such acquisition strategies sometimes stems from needs for price financial savings or circumventing geographical restrictions related to formally licensed distribution. Traditionally, the sharing of software program, together with video games, by way of peer-to-peer networks and file-sharing companies has been prevalent. This apply, nonetheless, typically raises issues concerning software program piracy, copyright infringement, and the potential publicity to malware or corrupted recordsdata.